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I like it. How do you make a "hold to jump higher" mechanic? Also how did you do the camera?

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Glad you liked it! It has been some time, but I think that the "hold to jump higher" was the default jump configuration, at least in the version of gbstudio I used. What do you mean about the camera?

Ah I thought you were using gamemaker studio since I was filtering for that. In gamemaker the way the field of view is done is with a "camera" which you can manipulate in some ways. This is still pretty cool though I just understand it less.

It was fun!!

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Glad you liked it!

Thanks for this artwork!!

That's really good, Keep going at it, I like the way you implemented a big boss at the end, very nice

Thanks! I'll keep working!

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How did you add UI im having trouble with that.

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You mean the life bar and the gun?

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life bar please can you make an asset to use it on my game please

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It's not exactly a asset. The life bar is composed by 5 diferent actors placed in front of each other so they look like a single element. I used the "pin to screen" function on each of these actors. I used a variable to represent the life and set it to 5 on init. When hit by a enemy, two custom events are called, one to decrement "life" by 1 and other to hide the first life bar actor if "life = 4", the second if "life = 3" etc